Tudo sobre Mudborne Game



It’s no coincidence that two of the frog’s traits map to the temperature + moisture of your cultivators…

For example, if you place cultivators in the water outside the Carpenter's Shop for easy access in the waking world, only mushrooms capable of growing in water will spawn in the cultivators.

Using the genetic keys of the new species you create you can unlock the paths between the waking and dreaming worlds, explore the land of those still hibernating, and embark on a journey to help restore the lost populations and find out what happened.

Rift Breach was a small game made in 3 weeks as part of a personal game jam by Ell. Taking inspiration from roguelikes, dungeon crawlers, and metroidvanias, they wanted to experiment with having the player themselves decide the layout of the dungeon, and how that would effect 'keys' being a resource.

Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.

It originally started as a gamejam entry for FletchFest 2023, with the theme of ‘pond’. Ell had always joked about ‘what if APICO but frog?’ before, and this seemed a perfect opportunity to play with the concept and how to take things in a new direction.

Through the genetic keys of new species you must unlock the paths between the waking & dreaming worlds, and embark on a journey to restore lost populations. All Reviews:

If you’ve got any thoughts or feedback of your own be sure to post in these "General Discussions" forums, or you can use the following form if you’d prefer:

It has since turned into a spiritual successor Mudborne Game of sorts to APICO, with a similar menu system and 'collect them all' style gameplay - however Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, who's genetic keys unlock paths between the waking and dreaming worlds...

The game is still in development, with a release aimed for 2025. You can follow along with progress and devlogs in the Discord, be sure to give it a wishlist to be notified of release! You can play the demo below.

In the mud on cold nights, with a Heater and a high Umbrage frog as well as a Dehydratior with a low Saturation frog nearby.

Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.

I introduce ancestry towards the end of the spawning pools - I didn’t want to have things too complex just for the demo/tutorial region, but in the full game there’ll be a lot more advanced frogs requiring some clever magic mud across several generations to form.

You awaken from your hibernation to find your pond abandoned and empty. Through a combination of crafting minigames, menu management and puzzle solving, experiment with genetics to breed new frogs and recover what was lost.

Awoken from hibernation you find your pond abandoned. Through the genetic keys of new species you must unlock the paths between the waking & dreaming worlds, and embark on a journey to restore lost populations.

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